Aximmetry Tutorials

Aximmetry: Physical Stitching for Set Extension

Aximmetry: Physical Stitching for Set Extension

On an Extended Reality (XR) and Mixed Reality (MR) set, when the camera performs a wide pan or the camera's line of sight exits the physical LED wall boundary, the system must activate “Set Extension” technology.

It requires the system to respond at lightning speed, using virtual backgrounds rendered by Unreal Engine 5 (UE5) to seamlessly fill the blank area beyond the LED screen in real time.

AximmetryCN AximmetryCN 2026-07-08
Aximmetry: Real-Time Moiré Pattern Suppression

Aximmetry: Real-Time Moiré Pattern Suppression

In actual LED virtual production (ICVFX) shooting, the Moiré Pattern is a physical curse hanging over the Director of Photography (DP).

When the pixel array of a high-resolution cinema camera's CMOS sensor overlaps in spatial frequency with the physical light-emitting dot matrix (Pixel Pitch, e.g., P2.6 or P1.5) of the LED screen, and the Nyquist sampling condition is not met...

AximmetryCN AximmetryCN 2026-07-07
Aximmetry: ST 2110 Broadcast Pipeline

Aximmetry: ST 2110 Broadcast Pipeline

As the global broadcast television industry fully enters the all-IP era, the SMPTE ST 2110 protocol suite and PTP (IEEE 1588 Precision Time Protocol) have become the rigid infrastructure for provincial and national-level converged media studios.

Under the ST 2110 architecture, the traditional single SDI physical cable is completely deconstructed—video (ST 2110-20), audio (ST 2110...

AximmetryCN AximmetryCN 2026-07-05
Aximmetry Dual-GPU Compute Decoupling

Aximmetry Dual-GPU Compute Decoupling

Under the extreme workload conditions of 4K/8K broadcast-grade virtual production (VP), technical teams often encounter the “GPU compute ceiling” on a single workstation.

AximmetryCN AximmetryCN 2026-06-03
Aximmetry: 3D Dynamic Mask Reconstruction

Aximmetry: 3D Dynamic Mask Reconstruction

In television broadcasts, large-scale galas, and esports live streams, the breakout application of AR (Augmented Reality) virtual elements has long been commonplace. However, when a virtual dragon soars above a real stadium, or a virtual skyscraper rises from the center of a real stage, the technical team inevitably encounters a fundamental pain point concerning spatial order: “Depth Occlusion Failure between virtual and real spaces.”

The most classic

AximmetryCN AximmetryCN 2026-06-02
Entanglement of Virtual and Real Light Beams: Deconstructing Aximmetry's GPU Bidirectional Radiance Mapping Pipeline for High Dynamic Range (HDR) Live-Action Reconstruction and Real-Time Virtual Reflections

Entanglement of Virtual and Real Light Beams: Deconstructing Aximmetry's GPU Bidirectional Radiance Mapping Pipeline for High Dynamic Range (HDR) Live-Action Reconstruction and Real-Time Virtual Reflections

At the forefront of top-tier commercial ads, high-tech product launches, and cinematic virtual production (ICVFX), the ultimate level of blending reality and virtuality is “optical indistinguishability.”

Imagine an extreme shooting scenario: an actor wearing a highly reflective metal armor suit stands in a green screen or LED volume. In the 3D virtual world, a futuristic virtual sports car with high-beam headlights drives toward them. At this point, the audience should clearly see in the final image

AximmetryCN AximmetryCN 2026-06-01
Filtering Temporal Micro-Tremors: Deconstructing Aximmetry's Mathematical Filtering Pipeline for High-Frequency Tracking Noise and Dynamic Latency Compensation

Filtering Temporal Micro-Tremors: Deconstructing Aximmetry's Mathematical Filtering Pipeline for High-Frequency Tracking Noise and Dynamic Latency Compensation

In the actual execution of virtual production (VP) and augmented reality (AR), the most common underlying issues that technical teams encounter are often not the rendering detail of the image, but the micro-jitter and slippage of visual perspective.

When the camera is stationary or performing an extremely slow pan, the virtual background or AR elements on the large screen suddenly exhibit a very faint, imperceptible to the naked eye but instinctively sensed by the brain, “micro-tremor”; or,

AximmetryCN AximmetryCN 2026-05-31
Reshaping the Gravity of Light and Shadow: Deconstructing Aximmetry's Real-Time Volumetric Light Occlusion and Contact Shadow Computing Pipeline for Blending Reality and Virtuality

Reshaping the Gravity of Light and Shadow: Deconstructing Aximmetry's Real-Time Volumetric Light Occlusion and Contact Shadow Computing Pipeline for Blending Reality and Virtuality

In virtual production and advanced mixed reality (MR) production, there is a common ailment known as “visual gravity deficiency.”

When viewers watch a live-action host standing on a green screen stage, rendered on a cyberpunk street in Unreal Engine (UE5), no matter how detailed the background polygons or how realistic the ray-traced reflections, the image always exudes a subtle sense of “sticker-like” or “floating” incongruity.

As a compositing supervisor and light physics

AximmetryCN AximmetryCN 2026-05-30
Ending the Lag of “Digital Puppets”: Deconstructing Aximmetry's Sandbox Gateway Pipeline for Real-Time AI Voice-Face Bidirectional Synchronization

Ending the Lag of “Digital Puppets”: Deconstructing Aximmetry's Sandbox Gateway Pipeline for Real-Time AI Voice-Face Bidirectional Synchronization

In metaverse interactions, large-scale esports events, and future cultural tourism projects, “AI-driven real-time digital humans (AI-Driven Virtual Presenter)” are rapidly moving from proof of concept (PoC) to commercial live streaming.

In such scenarios, the audience or on-site guests engage in impromptu, two-way voice conversations with the virtual human on the big screen. The system needs to complete the following chain in milliseconds in the background: microphone pickup -

AximmetryCN AximmetryCN 2026-05-27
How Small Teams Can Shoot Blockbusters with XR

How Small Teams Can Shoot Blockbusters with XR

In the past, high-visual-demand film genres like sci-fi, fantasy, and cyberpunk were the “exclusive game” of major studios and sky-high budgets.

For a small team wanting to shoot a short film about an astronaut caught in a storm on Mars, the traditional paths were only two: either spend a fortune building a realistic physical capsule, or shoot with a green screen and then spend six months and hire expensive VFX teams to “grind” through post-production.

The result often was that small teams, due to

AximmetryCN AximmetryCN 2026-05-22
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