For a century, the audiovisual industry has been built upon a deeply ingrained “binary opposition”: on one side is “reality”—composed of wood, steel, real flesh, and light; on the other is “virtuality”—made of code, polygons, and rendering engines.
Entering any top-tier virtual production (VP) studio or large AR broadcast center, you feel as if you are on the stage of a heavy industrial symphony about to begin.
On traditional Hollywood sets, or in the stable broadcast buildings, the laws of physics have always been an inviolable tyrant.
In the modern audiovisual industry, the most advanced visual deception is often accompanied by the strongest “rejection reaction.”
In the early days of film special effects, and even in many crude live streams today, audiences can often see through the “fakeness” of virtual images at a glance.
In the century-long history of the audiovisual industry, the creator's greatest enemy is often not a lack of imagination, but the extremely harsh “climate of reality.”
When you disassemble the chassis of a high-performance off-road vehicle, you'll find an unassuming yet crucial component—the universal joint. No matter how wildly the wheels twist and jump in the mud, it smoothly and losslessly transmits the engine's powerful torque.
In medieval legends, alchemists who mastered the “Philosopher's Stone” could break the laws of matter, refining dirt and base metals into dazzling gold.
The highest-spec modern virtual production (VP) and live broadcasting is essentially an extremely dangerous “tightrope walk.”
When Unreal Engine pushed the quality of real-time rendering to its peak, the audiovisual industry naively believed that the fusion of virtual and reality was complete.